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Thursday, July 9, 2020

July 09, 2020

TERE-PYAR-ME-MARJAWA-punjabi-Vibrate-Dhol-MIX-Dj-Gol2-x-Dj-JANGHE


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how to DaVinci Resolve 16 - Full Tutorial for Beginners in 16 MINS!





Hello, welcome to this video! Let's get a general and complete overview on
the newest DaVinci Resolve 16 from Blackmagic Design!
Make sure to check our YouTube channel and our official website for more
and free tips, suggestions, extras and giveaways!
DaVinci Resolve is a video-editing product with the complete set of the features you need to realize your own videos, applying basic modifications and pieces of text, visual and audio corrections and also special effects and transitions.









In this video we will see how to start with the free Lite version, but the basics do not change in case you use the professional Studio version. Resolve starts from its Project Manager page with all your existing projects made. By default these are collected inside a single database called Local Database.









You can create your own one by going to New Database at the bottom, selecting Connect to link an existing database or Create to create a new one, defining name and Location. To discover how to use Resolve, let's start with a new blank project by either going to Untitled Project or to the New Project button at the bottom.









At this point, the main interface shows up, divided in seven workspaces listed at the bottom. Inside Media you browse, import and manage your own media files to work with; Cut is a new workspace on Resolve 16 where you can trim media very precisely and Edit is where you create your own video by applying basic editing and corrections.









Fusion is an advanced workspace used to add visual effects and chains; whereas Color and Fairlight are dedicated to color and audio adjustments respectively. Deliver is the final workspace where you set and render your project into your final video. In this beginner tutorial we will see the basic Media, Edit and Deliver workspaces. First thing to do on a new project is to import all your source files, such as videos, pictures and audio. You can use the Media workspace to browse for your own files from your computer folders listed within the Media Storage panel and then import by dragging and dropping these into the Master panel at the bottom. These files will also be listed under the Media Pool panel, inside Edit workspace.









You can get a quick preview on these by either hovering over their thumbnail or double-clicking on these and checking the Preview. To start editing these imported files, drag and drop these into the project Timeline. These are shown as small blocks called clips with their file name and extended as much as they last in time.









Video clips and pictures in blue color are contained inside Video Tracks, with a V letter plus a number on the left. Whereas music and audio files are green and kept separated from visual content inside Audio Tracks at the bottom. Remember to save the project often while working on it, especially when seeing a red Edited label on top.









Just use CMD+S (or CTRL+S on Windows), define the project name the first time you save. When you return to the Project Manager page with the Home button at the bottom, you can see your new saved project inside the current database. To check the Timeline content you can zoom in and out around the red marker by using your mouse wheel while holding down the ALT key. Whereas hold down the Shift key to move through time. You can also use the Timeline View Options to get a quick preview on the clip content by showing and extending video frames and audio waveforms on these. Whereas to playback the whole Timeline content in real time you have to use the main Preview and its player above.









This shows the project where the red marker is placed in time, so you can click and drag it to move it and check different sections of the project. Now let's see how to edit clips with the Selection Mode enabled. To move any clip in time just click and drag it within the same Track or in another one. If the Track does not exist, it is created automatically. Make sure not to overlap clips in time within the same Track or one of these gets cut. The Video Tracks order also fixes the order of visibility between the visual clips that overlap in time on different Tracks.









All clips placed on the higher Video Tracks are shown in front of the others placed on lower Tracks. When moving videos containing audio, both frames and audio move together, showing a chain icon on these. You can unlink and move these independently by right-clicking and disabling Link Clips. To stretch and trim clips in time just click and drag their edges. Depending on the shape of your cursor you can extend the clip by either overlapping other clips or stopping when reaching these. You can also switch to the Cut workspace to trim clips frame by frame, editing the clip singularly or moving all the other clips that follow the current one. When shortening videos and audio clips in this way part of their content is cut. You can change their speed or playback rate to shorten and stretch these clips in time without changing their content.









When you right-click on a clip and go to Change Clips Speed… you can change its playback rate in percentage: above 100% to speed up the clip and make it shorter or below 100% to make it slower and longer in time. You can also use Reverse speed to playback the clip in reverse. To make copies of a clip, just move it while holding down the ALT key. You can delete any clip by selecting it and using the Backspace key.









To undo any bad action, just use CMD+Z (or CTRL+Z on Windows). Whereas to split clips in independent pieces you can enable the Blade Edit Mode and click on the clip itself. You can use the Track options on the left to manage their content as you need. Use the Lock button to block any modification on a specific Track. On Video Tracks use the frame button to hide or show the visual content and, on Audio Tracks, use the Mute button to disable the audio content. The Solo button mutes all the other Audio Tracks except the current one. To remove any Track and all of its content inside, right-click on it and go to Delete Track. Let's see how to edit the basic properties of the Timeline clips. The main Preview is also used to make quick modifications on visual clips. Select the visual clip interested and choose any of the edit options in the bottom left corner.









With Transform you can click and drag the clip to move it; use its white nodes to scale it and the central node to rotate it. If you do not see any of these nodes, make sure to enable the edit mode first. Whereas if you do not see any modifications applied, make sure the current clip is not getting overlapped by other clips. Use Crop to crop the clip. Use Dynamic Zoom to apply animated pan and zoom effect on the clip, starting from the position and the zoom level on the red (Start) rectangle to the green (End) rectangle. Enable Annotations to draw vectors freehand and straight arrows on the clip directly on the Preview.









To adjust properties more precisely you have to use the Inspector panel on the right. Depending on the kind of clip selected from the Timeline, this lists all visual and audio properties you can edit by either sliding on the bars or typing the correct values directly. If you do not see these options, just double-click on the property name. In case of video clip with audio, you will get both the Video and the Audio sections above. When selecting visual clips you can use Opacity to adjust its transparency and Composite Mode to adjust transparency according to the clip colors. Use Transform to adjust the basic clip appearance, such as its zoom level with Zoom, its placement with Position and its inclination with Rotation Angle, around the Anchor Point as centre. Use Pitch and Yaw to 3D rotate and Flip to flip the clip horizontally or vertically. With Cropping you can crop the clip on each side, adding feather with Softness. When selecting audio clips, you can use Clip Volume to adjust its volume and Clip Pan to balance the left and the right channel volume. Use Clip Pitch to correct the audio tone and Clip Equalizer to apply audio filters. You can turn on and off effects of your corrections by clicking on the orange button next to each property name. When applying corrections on the clip, this gets a waveform icon that opens the envelope graph, used to change the clip properties in time. Select the clip property from the list in the top left corner. At first this is constant in time, showing a flat line on the graph. If you place the red marker in time and use the rhombus button above, you create a marker called keyframe, saving the current property value in the instant of time it is placed. In this way, if you place two or more keyframes in the time saving different values, you create an envelope curve that changes the property during time. You can drag each keyframe horizontally to move it in time and vertically to change the value it saves. You can also select any keyframe and use use the options above to shape the curve.









Use CMD+X (or CTRL+X on Windows) to remove the selected keyframe. Whereas to return to a static property you can use the Revert button on the Inspector panel to delete all the keyframes on the curve. The Effects Library on the left collects transitions, effects and text templates ready to use inside Resolve. To add video and audio transitions just drag and drop these on the clip edges or between two clips close enough. Visual transitions are made by either adding special effects or changing the clip opacity in time. Whereas Audio transitions change the clip volume during time. To adjust the transition just select it and use the Inspector panel and the envelope graph as seen for the standard clips. Make sure to zoom in enough in case you do not see the waveform icon. To change the transition effect, drag and drop another on it. To remove the transition, select it and use the Backspace key. Very basic linear transitions can be added by dragging the white markers from the corners of the clip. Inside the OpenFX and the AudioFX section you can find visual and audio effects you can drop on this clips. These will show an FX icon in a corner. These effects can be tuned from the Inspector panel, under the OpenFX section in case of visual effects and below the audio properties in case of audio effects. You can adjust the effects properties and change these in time just like the standard clip properties. On some effects you can also enable the OpenFX Overlay mode to edit some effect properties directly on the main Preview. Next to the effect name, use the bin button to remove the effect and the vertical arrows to change the effect order. From the Titles section you can drag and drop pieces of text inside your project, which can be either static (Titles) or animated (Fusion Titles). These text clips are contained inside Video Tracks in grey color and can be managed just like standard clips. In case of static titles, you can use the Text section of the Inspector panel to type text and adjust its properties, such as color, size, style, distribution, shadow and also background color. In case of Fusion Titles, you can edit the text properties under the Fusion section and use the Fusion workspace to add animations and chain effects to the text. To learn more about Fusion workspace, check out our dedicated video
in our YouTube channel!










To render and export your video just switch to the Deliver workspace. At the bottom, select the part of the project to export by adjusting the highlighted region. Then, under Render Settings, adjust the rendering options to use. Choose Custom to use your own setup; YouTube or Vimeo to export and upload to 4K 2160p videos with the correct template for these sites; and choose any from Final Cut to Pro Tools to export your project on proper file formats for these. Choose Audio Only to export just the audio part. At the bottom set the video Filename, where to save it on Location and adjust all the rendering options, such as video format, resolution and frame rate under Video; bit depth under Audio; and file metadata under File. At this point just click on Add to Render Queue to save these options and video name under a new job inside the Render Queue panel on the right. You will have to select the job to export and then go to Start Render! Thanks for watching this video! Make sure to check our YouTube channel for
more free and outstanding video guides for DaVinci Resolve!


Tuesday, July 7, 2020

July 07, 2020

HOW TO OpenShot Video Editor - Tutorial for Beginners in 10 MINS! [ 2020 ]


Hello, welcome to this short tutorial dedicated to OpenShot Video Editor,
a free to use open source product that allows to make your own videos
quickly and easily, also in case you start from a beginner level. It
is available for all the major platforms of Windows, Mac and Linux.
OpenShot has a very easy user interface that includes the Project Files panel on the left, the Video Preview on the right and the project Timeline at the bottom. Now let's see how to realize a video! At first the project is completely empty.









You can add your own media files by either using the Import Files button on top or dragging and dropping these from your folders directly into the Project Files panel. This lists your files with name and thumbnails, organizing these by video, audio and image files. Once added you can drop these files on the Timeline.









These are represented as blocks called clips contained inside several Tracks and composing your final video. By default you have five Tracks available but you can add or remove any with the options under the arrow button on the left. These Tracks welcome both visual and audio content complete with file name and thumbnails. You can also switch to audio waveforms by right-clicking on any clip and going to Display, Show Waveform. This shows the envelope of the volume level through time. To check the content on the Timeline you can hold down the CTRL (or CMD) key and use your mouse wheel to zoom in and out around the red marker.









Hold down the ALT (or Option) key to move through time instead. To check the content in detail you have to use the Video Preview on the right. This shows the result of the Timeline content that is under the red playhead that you can replace and drag through time to see different frames. Whereas to playback all with audio use the player below the Preview. You can adjust the preview properties such as size and frame rate by going to Choose Profile on top. Let's see how to edit the Timeline clips. You can click on a clip to select it and move it through time in the same Track or in a different one. These multiple Tracks allow you to get different clips overlapping in time and set their order of visibility. All the clips placed on the top Tracks are put in front of all the others on lower Tracks.









You can also click and drag the clip edges to adjust its duration. In case of videos and audio clips, this operation also cuts part of the content. To copy and paste any selected clip just use CTRL (or CMD) and C or V respectively. The pasted clip is put right after the red marker in time.









Whereas to delete any selected clip just use the Backspace key, using CTRL (or CMD) and Z to undo. Moreover if you right-click on a clip and go to Properties you get the list of all the clip properties you can adjust such as cropping, positioning, rotating, scaling and shearing. You can also use Scale to set the way to get rid of the black bars automatically, by either stretching the clip or cropping it. Whereas use Volume to adjust the volume level. To edit these values you can either drag on these or double-click and type in directly, applying with the Enter key. Some of these properties are applied statically on the whole clip but some others change through time becoming green in color and creating keyframes. Keyframes are green markers placed on fixed instants of time on the clip that save the current property value set. This way, if you place multiple keyframes in time you create a transition where the property changes according to the values saved by such markers. By default, each clip has one keyframe placed at the very beginning of it saving all the default property values.









If you place the playhead on another instant of time and change the property, a second keyframe is created, making a transition between the default and the current keyframe. With the playhead on the keyframe interested you can right-click on the property and change the transition envelope or remove the keyframe you are on.









Whereas if you prefer to edit the same property without adding any keyframe just place the playhead on the default keyframe at the beginning of the clip and edit its value. This way no keyframes and no transitions will be applied. Besides the Properties panel you can right-click on the clip to apply other options such as quick animations, video and audio speed rate under Time and basic clip editing with Transform, moving and scaling the clip on the Preview directly. You can also go to Separate Audio to separate the audio content from the video frames, making these two independent. Whereas if you want to split any clip it is easier to enable the Razor tool and click on the clip directly.









With OpenShot you can also apply great visual and audio transitions to introduce and end content with nice effects. When you right-click on any clip you can go to Fade to apply fade transitions that change the transparency level of the clip in time or to Volume to add audio transitions that change the volume level instead. Other amazing visual transitions can be found inside the Transitions panel. Just pick one and drop it on the timeline, creating an independent blue transition clip that you have to put on a clip content through its entire duration. By default, this applies a fade-in transition, useful when introducing a clip content.









If you need to apply it at the end of it, you can right-click on it and go to Reverse Transition. You can also change the transition length in order to change its speed as well. Next to the Transitions panel the Effects panel collects several visual effects you can apply by dragging and dropping these on any clip. With the Properties panel open you can click on the effect letter to change its values while checking the Video Preview.









Whereas to remove the effect just right-click on it. You can also add great titles by going to Title twice above. Choose the text template on the left and then adjust its appearance on the right, including text font and style, content, text and background color. This creates a new image inside the Project Files panel that you can import inside the Timeline and edit it as seen for the other clips. You can also make advanced pieces of text if you own Inkscape or Blender in your computer.









To save your project use CTRL (or CMD) and S. Your work is saved as a OpenShot project under a .osp file format. Whereas to export your final video use Export Video above. On the dialog box set name, destination folder and choose the Profile to start from. At the bottom set the video format, resolution, aspect ratio and its quality.









If you switch to the Advanced tab you can choose to export both Video and Audio or just one of the two, the last frame to take to stop rendering and all the video and audio properties to use in detail. Thanks for watching this video! Make sure to check our YouTube channel
if you want to discover other great software completely for free!


Monday, July 6, 2020

July 06, 2020

AAJ KI PARTY MERI TARF SE DJ JANGHEL VS DJ GOL2 MIX


Hello, welcome to this short tutorial dedicated to Autodesk Revit 2021,
a Building Information Model software used to make 2D and 3D models like
floor plans, maps, houses and buildings.














Make sure to visit our YouTube channel and our official website to get
extras, news and participate in our exclusive giveaway campaigns!
When opening Revit, this shows its Home page where you can start from either a new Revit project or an existing one on the left and also find several ready templates to use on the center. These include the Models, which are complete project designs and Families, which are single object designs that can be imported into several Model projects. These are divided in architectural (for architectural environment, such as walls and doors), structural (focused on materials and basic skeletons) and systemic (dealing with tubes and conductors). In this beginner tutorial we will see how to design a very simple architectural building starting from a new Model project. The Revit workspace is made by the main preview on the center, several panels on the left side and the Ribbon bar on top, collecting several drawing tools under the Architecture, the Structure and the Systems tabs.





In addition you can use the down arrow to show the full list of tools collected, hovering over any if you need more help and information. To start realizing a building we will use the tools inside the Build Section of the Architecture tab, starting from the floor with the Floor tool.





When you enable any drawing tool you enter inside the Edit Mode, with the Modify tab in green color collecting several ways to draw the object chosen, in this case the Floor. Use Line, Arc or Spline to draw straight or curved sides by fixing points on the workspace, using the Escape key to stop drawing. Use Rectangle, Polygon and Circle to drop regular shapes instead, using the Escape key to undo.





You can use your mouse wheel to zoom in and out if you need. Revit includes several drawing aids to help you, such as snappings to object vertices, centers and intersections and also dashed guidelines to directions and object extensions. It also shows length and angle measurements during any drawing in progress for better precision. To adjust snapping options and units to use, you can go to the Manage tab.





Once you draw the basic shape of the floor this remains in pink color, indicating that it is still a sketch. On top, under Mode, you can choose to approve the sketch with Finish or undo it with Cancel, exiting from the current Edit Mode. Only if you approve the Floor this will be rendered on the project with color and filling. Once the floor is made, you can enable the Wall tool to create the walls around its contours, using the same drawing tools under the Modify tab. You can enable the Line tool to draw side per side or the Rectangle tool to follow the rectangular contours of the floor. The walls will join automatically if they intersect on the vertices.





These walls are all shown as simple 2D blocks, being the default preview a top to bottom 2D view on the project called Level 1, as shown on the tab on top. If you go to View, 3D View, you switch to a full 3D preview, customizable with the visualization tools on the right, including the 3D View Cube and the Full Navigation Wheel to Pan and 3D rotate with Orbit. In these 3D views you can see the base of the walls laying on the ground plane (or Level 1) spreading in height according to the value specified on top.





From the Project Browser panel on the left you can find the full list of 2D and 3D views available inside your project, that you can open by double-clicking on these and manage by right-clicking.





Let's check these. The Floor Plans (also called Levels) are 2D views that show the project from top to bottom, starting from the ground plane with Level 1 up to the other Levels at an increasing height from it.





These are very useful to draw objects laying on bases, like floors and walls. The Elevations are 2D views showing the project from East, North, South and West, useful to check each object height in respect to the same Levels defined, shown as dashed lines with their height value. These elevations are also placed on the Levels view as simple blocks with defined direction.





You can also create your own Levels and Elevations for extra height levels and points of view. To create a new Level open any Elevation view and go to Level under the Architecture tab. Whereas to create a new Elevation, open any Level view and go to Elevation under the View tab.





Then just place the block and set its range and depth view. Once the walls are in place you can add doors and windows on it by using any 3D View or Elevation view. Use the Door tool to place any door with its base on the ground plane or on any other Level; and enable the Window tool to place any window on the walls. These doors and windows are examples of Families, such as single object designs that can be ported into any Revit model. If you click on any Family you can use the Properties panel on the left to change its design and size in no time.





You can find other families by using the Component tool. Once the walls are in place, you can use the Roof tool to drop any roof. Also this tool takes as reference a Level height which is, by default, the ground Level 1, which is not the right one for the roof. In this case Revit will ask you to change the height Level to use directly. This reference plane is called Work Plane and can be checked on the preview by enabling Show under Work Plane. Whereas you can use Set to change the Level to take as reference. Once the Work Plane is correct, you can define the roof sketch in Edit Mode and apply it to render it, as seen for the floor. In addition, if you have Defines slope enabled, the roof slopes are managed automatically and marked as pink triangles next to each side. Whereas if you disable this option the roof will be completely flat but you can fully customize it with the Shape Editing options above. First fix points and lines on the roof, apply with the Escape key and then move these as you like most with Modify Sub Elements enabled. When no tools are enabled you can click on any object to select it in blue color and start editing it. There are two main ways to edit an object. If you select the object you can drag from its nodes and arrows to edit its basic properties such as the height of a wall. You can also click and drag the object itself to move it and use CTRL+X, C and V to cut, copy and paste it. Use the Delete key to remove it. If you make any mistake you can undo with CTRL+Z. Inside the Modify tab you have several editing tools you can use on the selected object, such as Rotate and Mirror. Make sure to hover over any tool to get help and tips about these if you need.





Another way to edit the object is to change its basic shape. If you select the object and use the Edit button under Mode you will enter again into Edit Mode to modify the basic sketch of the object on each of its vertices and sides composing it. Then use Cancel to undo or Finish to apply. You can also change the Visual Style at the bottom to improve the raw preview shown or check the result of a rendering by going to View and then to Render. Whereas to save your project use the Save button above or CTRL+S. All Revit models are saved as .rvt files.









Thanks for watching this short tutorial! Visit our YouTube channel for
more outstanding and free content!


July 06, 2020

lock down ke maya dj janghel vs dj gol2


Hello future music producers, and welcome! I am showing you in this video how to
make beats with Fruity Loops Studio 12 by ImageLine.
In case you find mistakes in pronunciation, please leave feedbacks in comments!
Watch the beginner tutorial in this show, if you have problems in what is





explained.












First of all, as you know, in any music project with FL, you firstly have to define each pattern you are going to use in your final project, which is represented by the structure shown in the Playlist window. Keep in mind that all patterns may have different beats per bars, but all of them do have the same channels indeed. This means that, if you add a new channel to a pattern, this will be added in a new row in all the patterns in your project, and this is pretty comfortable while making beats. With beats it's intended a sequence of kicks, snares, hi-hats or cymbals and so on that create a rhythmic background in any kind of music genre. This can change depending on your inspiration and on the genre itself.









In FL, the pattern can represent anything, a melody or a basic beat. All you need to do is to add the right channels for your targets.









If you want to create a basic beat, then add kicks, snares, claps or hi-hats on your opened pattern. You can drag them on it, if you already have them on your own, otherwise just go in the Browser window and go in the section Drums, inside Packs. These are the samples you are going to use while creating your beat. Click on a sample to hear it, and, if you like it, just click and drag it onto your opened pattern.









It is important that beats are put separately in a pattern. So make sure that any melody or bassline put active are in other patterns, and not together with the beats. Create a pattern aside for each basic beat you are going to create. If you want to change rhythm in your song in the future, put beat backgrounds in different patterns. This will let you manage the change of the rhythm in the Playlist much and much easier, since changing the beat pattern will mean changing the beat itself. How about creating these beats? They are simply ruled like any other channels. Put the pattern in play mode and create your basic beat by turning on and off the rectangles you have. Since the pattern will go on being played,





you can right hear how the beat in progress is sounding, so you can change it until you find the right one. When making the beat patterns, put them in your Playlist.









Use the Brush mode to spread fast the beats in the background throughout your work. Whenever you want to change the beat, just spread the other beat patterns you created. That's it! However, you can edit well your beats more deeply than simply turning on or off the beat channels. These editings can be applied on any kind of channels too. Let's see how.









In the top right corner of the StepSequencer, you find the Swing Bar. In particular beats, this can be good to spread the rhythm differently. Keep it in mind. Then you have two buttons in the same corner. The first one is the Graph Editor, and it is used to change some important properties for the channel selected, like beat per beat in time, intensity under the section Velocity, and the Pan one for the panning. Select a channel by clicking next to the channel name, to see a small green light showing up. When you click on the Graph Editor, a series of columns will appear, and each column represents a channel step. By clicking or dragging the mouse on them you can change properties in time very easily, and so the related beat associated. You can personalize your beat the best way you like. The second button is the Keyboard Editor, and this works just like the Graph one, but here you modify the notes of the channel selected, beat per beat in time. So that you can change the note and the tone of your beat selected. Graph and Keyboard Editors can be applied on more channels, just select them altogether. Hold Shift down and select the channels you want to edit. In this simple way seen, you can create your beat and evenutally personalize it well in time. Remember to hear your beat over and over, alone and inside your project in progress. Very well, now you are able to create beats with Fruity Loops Studio 12! If you
want to go pro with this software, check the other videos in this show!
Thanks for watching!


Thursday, June 18, 2020

June 18, 2020

DJ AJ BABU PRODUCTION